
Contact me with questions as I will provide continuing support.Įnd User Licence Agreement (EULA).This pack does not contain any enemies with true pathfinding.A playable character (move, jump, hover, climb ladders, attack).If you purchase this asset and are unable to download either version, just let me know. Simply put the enemies you want in the test room to see how they work.ĭespite what the preview tab says, this asset contains full versions for GameMaker: Studios and GameMaker Studio 2. The enemies are ordered in folders according to types and complexity of code, and the pack can also serve as a good learning tool to basic gml functions. In addition to clean and commented code, a number of the enemies contain a debug mode, where various elements of their AI can be drawn to the screen. This pack is designed to be comprehensive and easy to use. If you buy the pack and the enemy you were hoping for is not included, let me know.

Inspiration for the enemies in this pack were drawn from old NES games such as Metroid, Megaman, and Zelda 2, through more recent games such as Cave Stories, Rogue Legacy, Dead Cells, and Hollow Knight. This project contains over 100 enemy AI for a 2D platformer ranging from simple, stationary objects and hazards to complex, multi-phase bosses. Please make sure you are available to complete the weekly hourly work. NOTE: There is no pawn promotion feature, sorry LClick + Drag to move pieces.

Able to familiarize themselves with the current codes quickly and able to adapt. See if you can beat my chess engine I estimate it has a FIDE rating of about 600 haha. Job requires someone who is fast and efficient.

This asset works in GameMaker Studio 2.3, but does not take advantage of any of the new features, I am currently working on updating this asset to do so. Hello, I am looking for someone who can work on a very large project. This asset contains both GameMaker: Studios and GameMaker Studio 2 versions.
